The most advanced task in THPS4 Modding

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ZurePitchmen83
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The most advanced task in THPS4 Modding

Postby ZurePitchmen83 » Wed Oct 24, 2012 10:53 pm

I did a bit of modding, coding, and some other stuff, this could be possible

I have an idea for making a THPS4 Levelmod that would have every level from THPS1/2/3, Yes, it's possible, obviously i just need to make tools for converting the files, and some doc for the model formats of THPS1/2, There will be more levels once 1.0 is finished, What do you say?, This post will be updated when i make progress :)
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Re: The most advanced task in THPS4 Modding

Postby Demo » Wed Oct 24, 2012 11:07 pm

i think you just need to import gta 4 map in thps4.
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Re: The most advanced task in THPS4 Modding

Postby ZurePitchmen83 » Wed Oct 24, 2012 11:19 pm

Demo wrote:i think you just need to import gta 4 map in thps4.


That's nearly impossible :lol:, I can try to do some testing for level porting though, maybe a blender script for exporting to THPS4 SCN and COL, and a TEX builder will work, i can only port THUG2 and earlier maps to THPS4, when

Demo wrote:your every second post is like "it would be cool if someone would write a tool for me, then I'll make a mod"

I said that because i knew the formats were explored back then so i thought there was a tool for converting the levels, but i could try to write THPS3 to THPS4 converters and try that out, not trying to fight or anything, just saying
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Re: The most advanced task in THPS4 Modding

Postby Demo » Thu Oct 25, 2012 12:47 am

sorry, but you remind me this guy, no offense :D
http://forum.xentax.com/viewtopic.php?f=10&t=6494

threads like this should be created when you have to show something already. like morten did when he published a single screenshot of sc2 in thug2 without description. such stuff is way more informative.
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Re: The most advanced task in THPS4 Modding

Postby ZurePitchmen83 » Thu Oct 25, 2012 11:05 pm

Demo wrote:threads like this should be created when you have to show something already. like morten did when he published a single screenshot of sc2 in thug2 without description.


I had the idea of posting a screenshot of one of my LevelMod levels when it was nearly finished, The issue is I'm bad at coding in blender, but I'm better at C++ so a blender script isn't gonna happen, maybe i'll make some tools to start, the issue is the node array objects may not match up names so it might not work properly
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Re: The most advanced task in THPS4 Modding

Postby Demo » Fri Oct 26, 2012 1:01 am

have you ever heard that you have to ask permission to use another mod's files and/or title?
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Re: The most advanced task in THPS4 Modding

Postby ZurePitchmen83 » Fri Oct 26, 2012 1:30 am

Demo wrote:have you ever heard that you have to ask permission to use another mod's files and/or title?

Yes, I have, but I'm not using your mod, or morten's mod, When i said

Zure a.k.a. Me wrote:I had the idea of posting a screenshot of one of my LevelMod levels when it was nearly finished

I meant i was going to upload a screenshot of one of my converted levels (THPS1 Warehouse) on this topic once the level was finished
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Re: The most advanced task in THPS4 Modding

Postby Demo » Fri Oct 26, 2012 12:07 pm

ZurePitchmen83 wrote:Yes, I have


sure, good luck with your "most advanded task in thPS4 modding"
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Re: The most advanced task in THPS4 Modding

Postby ZurePitchmen83 » Mon Jun 30, 2014 3:50 am

I am officially bumping this because now I've decided to resume mod development, This time I'm focusing on converting THUG1-2 Classic Mode Levels first before converting levels from earlier games, Here's Its current progress:
Image
This is the THPS1 Downhill Jam level in THPS4, It's 50% complete, The only thing that needs fixed before I can release it is to fully convert the collision so It's actually skate-able, I also plan on filling in the gaps for the missing textures and fixing the texture alpha glitches after the collision conversion. :)
Last edited by ZurePitchmen83 on Sat Jul 12, 2014 7:41 am, edited 1 time in total.
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Re: The most advanced task in THPS4 Modding

Postby quazz » Mon Jun 30, 2014 5:25 am

You need to manually update to col file to be understood by TH4, or you need to write a program to do it for you. Yoshi's COL converter was unfinished.
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Re: The most advanced task in THPS4 Modding

Postby lolman » Sat Jul 12, 2014 3:45 pm

what did you converted until now :wat:
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Re: The most advanced task in THPS4 Modding

Postby ZurePitchmen83 » Sun Aug 24, 2014 1:37 am

It's almost here...
Click here for the teaser video
Click the thumbnail below for full-sized screenshot
Image
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