I've added collision to a ramp in Boston which allows me to spawn and skate on it, the only thing is that the ramp doesn't specify a model, all it has is
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:i $Class$ = $LevelObject$
:i $Type$ = $Normal$
:i $CollisionMode$ = $Geometry$
My question is pretty much.. Is a "LevelObject" stored in the actual level?
What I mean is.. When the developers were making the level in 3DS or whatever they used, did they store "LevelObjects" in that, and if so, would that make it impossible to add the LevelObject to a new level, even when importing the node from one levelarray to the other?
Thanks