Question about LevelObjects

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Anteara
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Joined: Thu Oct 14, 2010 2:55 am
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Question about LevelObjects

Postby Anteara » Sat Feb 05, 2011 6:44 am

Hey all, I'm not exactly sure as to how LevelObjects work,

I've added collision to a ramp in Boston which allows me to spawn and skate on it, the only thing is that the ramp doesn't specify a model, all it has is

Code: Select all

   :i $Class$ = $LevelObject$
   :i $Type$ = $Normal$
   :i $CollisionMode$ = $Geometry$


My question is pretty much.. Is a "LevelObject" stored in the actual level?

What I mean is.. When the developers were making the level in 3DS or whatever they used, did they store "LevelObjects" in that, and if so, would that make it impossible to add the LevelObject to a new level, even when importing the node from one levelarray to the other?

Thanks
Morten1337
Posts: 132
Joined: Tue Jun 08, 2010 11:11 pm
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Re: Question about LevelObjects

Postby Morten1337 » Sat Feb 05, 2011 5:24 pm

its a part of the level. instead of all the "position data" being read from the geometry file, its read from the nodearray.

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