Additional Ped spawning

Discuss thug2 modding, post your own, share your ideas, ask questions.
Splinks
Posts: 3
Joined: Wed Jan 07, 2015 8:57 pm
Contact:

Additional Ped spawning

Postby Splinks » Tue Oct 13, 2015 7:39 am

Hello everyone recently i have been trying to extract character models from thug 2 through Anteara Mod's Debug Menu in order to make a model pack of thug2 assets.

I noticed alot of the female peds and a few common peds were not in the 'view human' menu on the debug section, so I wondering if there is a way to see additional ped models in T-pose?
Kenny
Posts: 30
Joined: Sun Jan 22, 2012 3:24 pm
Location: Russian Federation
Contact:

Re: Additional Ped spawning

Postby Kenny » Wed Oct 14, 2015 1:51 pm

Tony Hawk's Underground 2\Game\Data\models
check this folder
Splinks
Posts: 3
Joined: Wed Jan 07, 2015 8:57 pm
Contact:

Re: Additional Ped spawning

Postby Splinks » Wed Oct 14, 2015 5:40 pm

Kenny wrote:Tony Hawk's Underground 2\Game\Data\models
check this folder

Thank you, but I know where the models are located. The issue i'm having is extracting them into T-Pose and/or having them in the Debug>View Menu.

Is there a process that could work this out.



Currently this is what i'm doing.
* Open Anteara Mod with 3D Ripper DX v1.8
* Go into a blank created park
* Go to Debug Menu>View Menu>View Human/Set Pro Skater
* Then go to View Cutscene/Test_Character
* From there rip the scene with 3d ripper and close game
* Open 3ds Max 2012
* import OBJ
* Scale entire scene from WORLD (0,0,0) by 106.3, 256.0, 89.1
* then Rotate by 17.599, 0.628, -138.2
* After align mesh to 0, 0, 0 where the mesh's mirror line matches up to the background grid
* apply texture
* Smooth geometry
* Finally Mirror Geometry by X
WhoElseButMe
Posts: 419
Joined: Tue Aug 04, 2009 12:50 am
Location: FL - USA
Contact:

Re: Additional Ped spawning

Postby WhoElseButMe » Wed Oct 14, 2015 7:15 pm

You need to modify the menu to add in more options. Decompile then you can copy/paste an existing item making note of it's names for which files. Replace with the models you'd like to add. Add a new entry for each model you'd like to add.
Image
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.
Splinks
Posts: 3
Joined: Wed Jan 07, 2015 8:57 pm
Contact:

Re: Additional Ped spawning

Postby Splinks » Thu Oct 15, 2015 5:24 am

WhoElseButMe wrote:You need to modify the menu to add in more options. Decompile then you can copy/paste an existing item making note of it's names for which files. Replace with the models you'd like to add. Add a new entry for each model you'd like to add.


Noted and thank you.

I shall do that after i get done rigging up the characters I currently have.

You wouldn't happen to know which QB holds the "View Human" options.
I thought it would be attached to anteara_mainmenu_net.qb, but sadly it was not.

Sorry if the questions come off needy, just new to thug2 qb modifying
WhoElseButMe
Posts: 419
Joined: Tue Aug 04, 2009 12:50 am
Location: FL - USA
Contact:

Re: Additional Ped spawning

Postby WhoElseButMe » Thu Oct 15, 2015 5:35 am

You already said which menu it's in. Debug menu. Perhaps gamemneu_debug
Start there. Then follow it to the sub menu you select. Keep doing this until you're at the function that is the view human function.
Image
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.

Return to “THUG2 modding”

Who is online

Users browsing this forum: No registered users and 4 guests