EXE Confusion

Discuss modding in thug2. If you want to make something by yourself you can ask how to in here. Also, you can post any thug2 related mod in here.
itzme
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Joined: Sat Jun 13, 2009 10:48 am
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EXE Confusion

Postby itzme » Thu Dec 17, 2009 12:08 pm

Ok, I get the modding part. Decompile, edit, compile. Isnt hard.
But, how to MOD without affecting the original THUG2 exe file, I want to make my own EXE like TheMod, CHC MOD and all those others.

Could someone help me out?
itzme
Posts: 48
Joined: Sat Jun 13, 2009 10:48 am
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Re: EXE Confusion

Postby itzme » Thu Dec 17, 2009 5:13 pm

Thanks for clearing that up, do you know how to do it?
itzme
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Joined: Sat Jun 13, 2009 10:48 am
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Re: EXE Confusion

Postby itzme » Sun Dec 20, 2009 3:42 pm

I apologize for not being clear with my explanation, what I meant was:

I'm making a mod, but when I have edited the gamefiles, how do I modify the exe so that it will run my files, and not those from TheMod or CHC Mod?
itzme
Posts: 48
Joined: Sat Jun 13, 2009 10:48 am
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Re: EXE Confusion

Postby itzme » Sun Dec 20, 2009 4:15 pm

Sorry for the doublepost.

I know how to do the stuff like that, I figured it out.
But, I have one more question.

How do you compile a decompiled prx folder?
For example, I decompile the tw_scripts.prx file and the output map is called Scripts.
How to compile the Scripts folder to an prx file?
itzme
Posts: 48
Joined: Sat Jun 13, 2009 10:48 am
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Re: EXE Confusion

Postby itzme » Sun Dec 20, 2009 7:58 pm

Wierd, the decompiling worked fine for me.
Anyways, thanks a lot for your help, you've been very very helpful.
itzme
Posts: 48
Joined: Sat Jun 13, 2009 10:48 am
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Re: EXE Confusion

Postby itzme » Thu Dec 24, 2009 6:52 pm

I stopped stealing features, I just looked at how they were made and learned from it.

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