Model-Based Question
Posted: Mon Oct 08, 2012 1:17 pm
Okay, I'm curious of the whole model filetype thing, so allow me to elaborate.
As you know, I, like pretty much anyone else who had the same idea, wanted to play with Eric. Given that he wasn't in the character select screen, I had to do some fileswapping so Eric is in the place of the Wiener vendor. Pretty basic stuff, nothing too hard, blahblahblah, you get the idea. But the point here is, there were 5 files in said ped folder, pretty much named "Ped_(char).(ext).xbx", where "char" is the ped's name and "ext" serves as the extensions within that folder - said extensions being cas, col, skin, tex, usg, respectively.
Now, the main question is the following: How would one get custom models to work with those filetypes? As in, how would one port an outside model into the "THUG2 model types", and vice versa? What's the respective difficulty for such?
As you know, I, like pretty much anyone else who had the same idea, wanted to play with Eric. Given that he wasn't in the character select screen, I had to do some fileswapping so Eric is in the place of the Wiener vendor. Pretty basic stuff, nothing too hard, blahblahblah, you get the idea. But the point here is, there were 5 files in said ped folder, pretty much named "Ped_(char).(ext).xbx", where "char" is the ped's name and "ext" serves as the extensions within that folder - said extensions being cas, col, skin, tex, usg, respectively.
Now, the main question is the following: How would one get custom models to work with those filetypes? As in, how would one port an outside model into the "THUG2 model types", and vice versa? What's the respective difficulty for such?