Oh god why...

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LedIris
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Oh god why...

Postby LedIris » Sat Jun 09, 2012 5:19 am

sairuk
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Re: Oh god why...

Postby sairuk » Sat Jun 09, 2012 6:14 am

lmao ... more to the point ... why the hell not?!
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Demo
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Re: Oh god why...

Postby Demo » Sat Jun 09, 2012 1:24 pm

haha, pretty nice, but why didin't he remove trigger objects i wonder? I actually always wanted to port th map to a shooter game. and... n64 textures are so shitty...
sairuk
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Re: Oh god why...

Postby sairuk » Sat Jun 09, 2012 2:16 pm

Demo wrote:haha, pretty nice, but why didin't he remove trigger objects i wonder? I actually always wanted to port th map to a shooter game. and... n64 textures are so shitty...


There is DM-THPS2 for UT99, never loaded it up though
mameau - My random bits | Wah!Ki - A Wah!Cade wiki | ListGen | Lazarus
Demo
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Re: Oh god why...

Postby Demo » Sat Jun 09, 2012 3:08 pm

sairuk wrote:There is DM-THPS2 for UT99, never loaded it up though

well, i think i saw someone tried to make something like warehouse, but since we can use original thps3 meshes... however i think los angeles fits it more than warehouse to run around and shoot some bots :P

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