Ahhhhhh! So annoying!
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Ahhhhhh! So annoying!
Okay, here's the issue. Every time I try to compile a qb-script I get a dump file instead of a qb file.
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Re: Ahhhhhh! So annoying!
BLAZING_INDICA wrote:Okay, here's the issue. Every time I try to compile a qb-script I get a dump file instead of a qb file.
show script
Actual Sites:
http://thpsx.com/
http://thmods.com/
https://thug2-modding.3dn.ru/ (RUS)
Discod:
Kenny#7283
http://thpsx.com/
http://thmods.com/
https://thug2-modding.3dn.ru/ (RUS)
Discod:
Kenny#7283
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Re: Ahhhhhh! So annoying!
The dump file is the temp version of the compiled script so where it ends will be the last working location before the error.
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.
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Re: Ahhhhhh! So annoying!
Code: Select all
#/ QB Script version 2
%include "game.qb_table.qbi" #/ Table file
:u(02:00000001)$load_icon_properties$ = :s{
:u(02:00000004)$x$ = %f(50.000000)
:u(02:00000005)$y$ = %f(50.000000)
:u(02:00000006)$anim_delay$ = %i(16,00000010)
:u(02:00000007)$images$ = :a{
:u(02:00000008)%s(33,"images/panelsprites/wheel_001.png")
:u(02:00000009)%s(33,"images/panelsprites/wheel_002.png")
:u(02:0000000a)%s(33,"images/panelsprites/wheel_003.png")
:u(02:0000000b)%s(33,"images/panelsprites/wheel_004.png")
:u(02:0000000c)%s(33,"images/panelsprites/wheel_005.png")
:u(02:0000000d)%s(33,"images/panelsprites/wheel_006.png")
:u(02:0000000e):a}
:u(02:0000000f):s}
:u(02:00000010)$game_menu_properties$ = :s{
:u(02:00000012)$x$ = %f(150.000000)$y$ = %f(90.000000)$w$ = %f(320.000000)$h$ = %f(336.000000)
:u(02:00000013)$just_center_x$
:u(02:00000014)$just_center_y$
:u(02:00000015):s}
:u(02:00000016)$EnteringStatsMenuFromGameFlow$ = %i(0,00000000)
:u(02:00000018)function $PauseMusicAndStreams$
:u(02:0000001a)$PauseMusic$%i(1,00000001)
:u(02:0000001c)$PauseStream$%i(1,00000001)
:u(02:0000001d)endfunction
:u(02:0000001e)function $UnPauseMusicAndStreams$
:u(02:00000020)$PauseMusic$%i(0,00000000)
:u(02:00000022)$PauseStream$%i(0,00000000)
:u(02:00000023)endfunction
:u(02:00000024)function $do_backend_retry$
:u(02:00000026)$GoalManager_UninitializeAllGoals$
:u(02:0000002a)doIf $InNetGame$
:u(02:0000002b)$ResetProSetFlags$
:u(02:0000002c)endif
:u(02:0000002d)call $SpawnScript$ arguments
$do_screen_freeze$
:u(02:0000002e)endfunction
:u(02:0000002f)function $do_screen_freeze$
:u(02:00000031)$kill_net_panel_messages$
:u(02:00000032)$PauseGame$
:u(02:00000033)doIf $InNetGame$
:u(02:00000034)call $exit_pause_menu$ arguments
$menu_id$ = $pause_menu$
:u(02:00000035)$force_close_rankings$
:u(02:00000036)$destroy_onscreen_keyboard$
:u(02:00000037)$StartNetworkLobby$
:u(02:00000038)doElse
:u(02:00000039)call $exit_pause_menu$ arguments
$menu_id$ = $pause_menu$
:u(02:0000003a)$force_close_rankings$
:u(02:0000003b)call $SetGameType$ arguments
$freeskate2p$
:u(02:0000003c)$SetCurrentGameType$
:u(02:0000003d)endif
:u(02:0000003e)$Wait$%i(2,00000002)$gameframe$
:u(02:0000003f)$unpausegame$
:u(02:00000041)$retry$
:u(02:00000042)endfunction
:u(02:00000043)function $do_backend_end_run$
:u(02:00000044)doIf $InSplitScreenGame$
:u(02:00000045)$UseBothPadsInFrontEnd$
:u(02:00000046)endif
:u(02:00000047)$EndRun$
:u(02:00000048)endfunction
:u(02:00000049)function $Paused_menu_backevent$
:u(02:0000004b)doIf call $CareerLevelIs$ arguments
$LevelNum_Tutorials$
:u(02:0000004c)$PauseStream$%i(0,00000000)
:u(02:0000004d)doElse
:u(02:0000004e)$UnPauseMusicAndStreams$
:u(02:0000004f)endif
:u(02:00000050)endfunction
:u(02:00000051)function $do_backend_continue$
:u(02:00000054)doIf call $CareerLevelIs$ arguments
$LevelNum_Tutorials$
:u(02:00000055)$PauseStream$%i(0,00000000)
:u(02:00000056)doElse
:u(02:00000057)$UnPauseMusicAndStreams$
:u(02:00000058)endif
:u(02:0000005a)endfunction
:u(02:0000005d)function $do_backend_continue_delay$
:u(02:00000060)$Wait$%f(0.200000)$seconds$
:u(02:00000069)endfunction
:u(02:0000006a)function $View_Goal_movies$
:u(02:0000006d)$printf$%s(38,"viewing movies -----------------------")
:u(02:0000006e)call $SpawnSkaterScript$ arguments
$StartRunScript$$params$ = :s{$from_menu$:s}
:u(02:00000073)endfunction
:u(02:00000074)function $View_ListAllGoals$
:u(02:00000076)endfunction
:u(02:00000078)function $ResetLevelGoals$
:u(02:0000007e)call $UnSetGoal$ arguments
$goal$ = $GOAL_HIGHSCORE$
:u(02:0000007f)call $UnSetGoal$ arguments
$goal$ = $GOAL_PROSCORE$
:u(02:00000080)call $UnSetGoal$ arguments
$goal$ = $GOAL_SICKSCORE$
:u(02:00000081)call $UnSetGoal$ arguments
$goal$ = $GOAL_SKATE$
:u(02:00000082)call $UnSetGoal$ arguments
$goal$ = $GOAL_TRICKSPOT$
:u(02:00000083)call $UnSetGoal$ arguments
$goal$ = $GOAL_TAPE$
:u(02:00000084)call $UnSetGoal$ arguments
$goal$ = $GOAL_SCRIPTED1$
:u(02:00000085)call $UnSetGoal$ arguments
$goal$ = $GOAL_SCRIPTED2$
:u(02:00000086)call $UnSetGoal$ arguments
$goal$ = $GOAL_SCRIPTED3$
:u(02:00000087)call $UnSetFlag$ arguments
$flag$ = $GOAL_STAT_POINT1$
:u(02:00000088)call $UnSetFlag$ arguments
$flag$ = $GOAL_STAT_POINT2$
:u(02:00000089)call $UnSetFlag$ arguments
$flag$ = $GOAL_STAT_POINT3$
:u(02:0000008a)call $UnSetFlag$ arguments
$flag$ = $GOAL_STAT_POINT4$
:u(02:0000008b)call $UnSetFlag$ arguments
$flag$ = $GOAL_STAT_POINT5$
:u(02:0000008c)call $UnSetFlag$ arguments
$flag$ = $GOAL_STAT_POINTS$
:u(02:0000008d)call $UnSetFlag$ arguments
$flag$ = $GOAL_DECK$
:u(02:0000008e)$LaunchLocalMessage$%s(11,"Goals reset")
:u(02:00000090)doIf call $CareerLevelIs$ arguments
$LevelNum_Canada$
:u(02:00000091)call $UnSetFlag$ arguments
$flag$ = $LEVEL_FLAG_AJC_CAN_LOG_LOADER_SEQUENCE_PLAYED_ALREADY$
:u(02:00000092)call $UnSetFlag$ arguments
$flag$ = $LEVEL_FLAG_AJC_CAN_LOG_LOADER_IS_UP$
:u(02:00000093)call $SetFlag$ arguments
$flag$ = $LEVEL_FLAG_AJC_CAN_LOG_LOADER_IS_DOWN$
:u(02:00000094)endif
:u(02:00000095)doIf call $CareerLevelIs$ arguments
$LevelNum_Ship$
:u(02:00000096)call $UnSetFlag$ arguments
$flag$ = $BDJ_SHP_POOL$
:u(02:00000097)call $UnSetFlag$ arguments
$flag$ = $BDJ_SHP_FERRY$
:u(02:00000098)call $UnSetFlag$ arguments
$flag$ = $BDJ_SHP_NETS$
:u(02:00000099)$BDJ_SHP_RestartSetup$
:u(02:0000009a)endif
:u(02:0000009b)endfunction
:u(02:0000009c)function $do_end_comp$
:u(02:0000009f)$EndCompetition$
:u(02:000000a0)endfunction
:u(02:000000a1)function $test_fragmentation$
:u(02:000000a3)while
:u(02:000000a4)$Wait$%f(0.050000)$second$
:u(02:000000a5)$printf$%s(17,"Launching Message")
:u(02:000000a6)loop_to
:u(02:000000a8)endfunction
:u(02:000000a9)function $RefreshGameMenu_Replay$
:u(02:000000ac)$PauseMusicAndStreams$
:u(02:000000ad)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $backend_continue$$text$ = %s(8,"Continue")$target$ = %s(19,"do_backend_continue")$kill_menu$
:u(02:000000ae)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $backend_watchreplay$$text$ = %s(14,"Restart Replay")$target$ = %s(19,"WatchEndOfRunReplay")$kill_menu$
:u(02:000000af)doIf call $ReplayModeEquals$ arguments
$REPLAY_MODE_PLAY_AFTER_RUN$
:u(02:000000b0)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $backend_retry$$text$ = %s(5,"Retry")$target$ = %s(16,"do_backend_retry")$kill_menu$
:u(02:000000b1)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $save_replay_from_pause$$text$ = %s(11,"Save Replay")$link$ = %s(17,"_EndRunSaveReplay")
:u(02:000000b2)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $exit_replay_from_pause$$text$ = %s(4,"Exit")$link$ = %s(23,"ExitReplayAfterEndOfRun")
:u(02:000000b3)doElse
:u(02:000000b4)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $exit_replay_from_pause$$text$ = %s(4,"Exit")$link$ = %s(15,"ExitSavedReplay")
:u(02:000000b5)endif
:u(02:000000b6)endfunction
:u(02:000000b7)function $RefreshGameMenu$
:u(02:000000ba)$printf$%s(10,"refreshing")
:u(02:000000bb)$helper_select_choose_back_centered$
:u(02:000000bc)doIf $InNetGame$
:u(02:000000bd)doElse
:u(02:000000be)$PauseMusicAndStreams$
:u(02:000000bf)endif
:u(02:000000c0)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $backend_continue$$text$ = %s(8,"Continue")$target$ = %s(19,"do_backend_continue")$kill_menu$
:u(02:000000c1)doIf $IsCareerMode$
:u(02:000000c2)doIf call $GetFlag$ arguments
$flag$ = $GOAL_MID_GOAL$
:u(02:000000c3)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $end_current_goal$$text$ = %s(20,"End Current Goal Try")$target$ = %s(18,"ResetAllOfTheGoals")$kill_menu$
:u(02:000000c4)endif
:u(02:000000c5)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $retry_current_goal$$text$ = %s(15,"Retry Last Goal")$target$ = %s(16,"RetryCurrentGoal")$kill_menu$
:u(02:000000c6)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $backend_end_run$$text$ = %s(15,"goto Skate shop")$target$ = %s(18,"do_backend_end_run")$kill_menu$
:u(02:000000c7)doElse
:u(02:000000c8)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $backend_retry$$text$ = %s(5,"Retry")$target$ = %s(16,"do_backend_retry")$kill_menu$
:u(02:000000c9)endif
:u(02:000000ca)doIf $InSplitScreenGame$
:u(02:000000cc)call $DestroyElement$ arguments
$id$ = $goto_trickset_menu$
:u(02:000000cd)doElse
:u(02:000000ce)endif
:u(02:000000d0)doIf $IsCareerMode$
:u(02:000000d1)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $ListAllGoals$$text$ = %s(18,"View Current Goals")$target$ = %s(17,"View_ListAllGoals")$kill_menu$
:u(02:000000d2)doIf $CD$
:u(02:000000d3)call $DestroyElement$ arguments
$id$ = $backend_resetgoals$
:u(02:000000d4)doElse
:u(02:000000d5)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $backend_resetgoals$$text$ = %s(17,"Reset Level Goals")$target$ = %s(15,"ResetLevelGoals")$kill_menu$
:u(02:000000d6)endif
:u(02:000000d7)doElse
:u(02:000000d8)call $DestroyElement$ arguments
$id$ = $backend_resetgoals$
:u(02:000000d9)call $DestroyElement$ arguments
$id$ = $ListAllGoals$
:u(02:000000da)endif
:u(02:000000db)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $indica_menu_ID$$text$ = %s(11,"Indica Menu")$link$ = $create_indica_menu$
:u(02:000000db)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $backend_sound_options$$text$ = %s(13,"Sound Options")$link$ = $sfx_menu_container$
:u(02:000000dd)call $DestroyElement$ arguments
$id$ = $backend_cheat_menu$
:u(02:000000df)doIf $InNetGame$
:u(02:000000e0)doElse
:u(02:000000e1)doIf call $GetGlobalFlag$ arguments
$flag$ = $CHEAT_UNLOCKED_1$
:u(02:000000e2)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $backend_cheat_menu$$text$ = %s(6,"Cheats")$link$ = $cheat_menu$
:u(02:000000e3)endif
:u(02:000000e4)endif
:u(02:000000e5)doIf $CD$
:u(02:000000e7)call $DestroyElement$ arguments
$id$ = $goto_restart_menu$
:u(02:000000e8)call $DestroyElement$ arguments
$id$ = $game_menu_debug$
:u(02:000000e9)doElse
:u(02:000000ea)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $goto_restart_menu$$text$ = %s(15,"Skip to Restart")$link$ = $restart_menu$
:u(02:000000eb)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $game_menu_debug$$text$ = %s(10,"debug menu")$link$ = $debug_main_menu$
:u(02:000000ec)endif
:u(02:000000ed)doIf $IsCompetition$
:u(02:000000ee)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $end_comp$$text$ = %s(15,"End Competition")$target$ = %s(11,"do_end_comp")$kill_menu$
:u(02:000000ef)doElse
:u(02:000000f0)call $DestroyElement$ arguments
$id$ = $end_comp$
:u(02:000000f1)endif
:u(02:000000f2)call $SelectElement$ arguments
$id$ = $backend_continue$
:u(02:000000f3)doIf call $CareerLevelIs$ arguments
$LevelNum_Tutorials$
:u(02:000000f5)doIf call $GetFlag$ arguments
$flag$ = $TUTORIAL_RUNNING$
:u(02:000000f6)call $AddLine$ arguments
$parent$ = $game_menu$$id$ = $end_tutorial_item$$text$ = %s(14,"Tutorials Menu")$target$ = %s(18,"EndCurrentTutorial")$kill_menu$
:u(02:000000f7)endif
:u(02:000000f8)call $DestroyElement$ arguments
$id$ = $goto_trickset_menu$
:u(02:000000fa)call $DestroyElement$ arguments
$id$ = $backend_cheat_menu$
:u(02:000000fb)call $DestroyElement$ arguments
$id$ = $backend_retry$
:u(02:000000fc)call $DestroyElement$ arguments
$id$ = $goto_restart_menu$
:u(02:000000fd)call $DestroyElement$ arguments
$id$ = $game_menu_debug$
:u(02:000000fe)call $DestroyElement$ arguments
$id$ = $backend_end_run$
:u(02:000000ff)doElse
:u(02:00000100)endif
:u(02:00000101)endfunction
:u(02:00000102)function $EndofRun_helper$
:u(02:00000104)$helper_hide$
:u(02:00000105)call $FireMenuEvent$ arguments
$Type$ = $SHOW$$id$ = $helper_menu_1$$target$ = $helper_menu_1$
:u(02:00000106)call $FireMenuEvent$ arguments
$Type$ = $SHOW$$id$ = $helper_menu_2$$target$ = $helper_menu_2$
:u(02:00000107)call $helper_set_positions$ arguments
$x1$ = %i(190,000000be)$x2$ = %i(330,0000014a)
:u(02:00000108)call $SetMenuElementText$ arguments
$id$ = $helper_menu_1$%s(9,"¡¥ Select")
:u(02:00000109)call $SetMenuElementText$ arguments
$id$ = $helper_menu_2$%s(8,"¬ Accept")
:u(02:0000010a)endfunction
:u(02:0000010b)function $Refresh_EndofRunMenu$
:u(02:0000010e)$EndofRun_helper$
:u(02:0000010f)doIf $InNetGame$
:u(02:00000111)doElse
:u(02:00000112)$PauseMusicAndStreams$
:u(02:00000113)endif
:u(02:00000114)doIf $IsCareerMode$
:u(02:00000115)doIf call $GetGlobalFlag$ arguments
$flag$ = $JUST_UNLOCKED_LEVEL$
:u(02:00000118)call $SelectElement$ arguments
$id$ = $backend_change_level$
:u(02:00000119)doElse
:u(02:0000011a)call $SelectElement$ arguments
$id$ = $backend_retry2$
:u(02:0000011b)endif
:u(02:0000011c)doElse
:u(02:0000011d)call $SelectElement$ arguments
$id$ = $backend_retry2$
:u(02:0000011e)endif
:u(02:0000011f)doIf $IsCompetition$
:u(02:00000120)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $backend_retry2$$text$ = %s(12,"Restart Comp")$target$ = %s(16,"do_backend_retry")$kill_menu$
:u(02:00000121)doElse
:u(02:00000122)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $backend_retry2$$text$ = %s(5,"Retry")$target$ = %s(16,"do_backend_retry")$kill_menu$
:u(02:00000123)endif
:u(02:00000124)doIf $InSplitScreenGame$
:u(02:00000126)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $gameoptions_item$$text$ = %s(12,"Game options")$link$ = $splitscreen_setup_menu$
:u(02:00000127)doElse
:u(02:00000128)call $DestroyElement$ arguments
$id$ = $gameoptions_item$
:u(02:00000129)endif
:u(02:0000012a)doIf $IsCareerMode$
:u(02:0000012d)doIf $IsCompetition$
:u(02:0000012e)call $DestroyElement$ arguments
$id$ = $backend_watchreplay$
:u(02:0000012f)doElse
:u(02:00000130)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $backend_watchreplay$$text$ = %s(12,"Watch Replay")$target$ = %s(19,"WatchEndOfRunReplay")$kill_menu$
:u(02:00000131)endif
:u(02:00000132)doElse
:u(02:00000133)doIf call $GameModeEquals$ arguments
$is_singlesession$
:u(02:00000134)doIf $IsCustomPark$
:u(02:00000135)call $DestroyElement$ arguments
$id$ = $backend_watchreplay$
:u(02:00000136)doElse
:u(02:00000137)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $backend_watchreplay$$text$ = %s(12,"Watch Replay")$target$ = %s(19,"WatchEndOfRunReplay")$kill_menu$
:u(02:00000138)endif
:u(02:00000139)doElse
:u(02:0000013a)call $DestroyElement$ arguments
$id$ = $backend_watchreplay$
:u(02:0000013b)endif
:u(02:0000013c)endif
:u(02:0000013d)doIf call $IsTrue$ arguments
$ShouldDisableReplays$
:u(02:00000140)call $DestroyElement$ arguments
$id$ = $backend_watchreplay$
:u(02:00000141)endif
:u(02:00000142)doIf $IsCareerMode$
:u(02:00000145)doIf $IsCompetition$
:u(02:00000146)call $DestroyElement$ arguments
$id$ = $view_goals_movies_element$
:u(02:00000147)doElse
:u(02:00000148)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $view_goals_movies_element$$text$ = %s(16,"View Goal Movies")$target$ = %s(16,"View_Goal_movies")$kill_menu$
:u(02:00000149)endif
:u(02:0000014a)doElse
:u(02:0000014b)call $DestroyElement$ arguments
$id$ = $view_goals_movies_element$
:u(02:0000014c)endif
:u(02:0000014d)doIf $InSplitScreenGame$
:u(02:0000014e)call $DestroyElement$ arguments
$id$ = $goto_trickset_menu$
:u(02:0000014f)doElse
:u(02:00000150)endif
:u(02:00000151)doIf $IsCareerMode$
:u(02:00000152)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $backend_change_level$$text$ = %s(12,"Change Level")$link$ = $career_change_level_menu$
:u(02:00000153)doElse
:u(02:00000154)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $backend_change_level$$text$ = %s(12,"Change Level")$link$ = $change_level_menu$
:u(02:00000155)endif
:u(02:00000156)doIf $IsCustomPark$
:u(02:00000157)call $DestroyElement$ arguments
$id$ = $backend_change_level$
:u(02:00000158)endif
:u(02:00000159)doIf $InSplitScreenGame$
:u(02:0000015a)call $DestroyElement$ arguments
$id$ = $goto_trickset_menu$
:u(02:0000015b)call $DestroyElement$ arguments
$id$ = $save_game$
:u(02:0000015c)doElse
:u(02:0000015d)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $goto_trickset_menu$$text$ = %s(11,"Edit Tricks")$link$ = $trick_menu_container$
:u(02:0000015e)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $save_game$$text$ = %s(9,"Save game")$target$ = %s(10,"InGameSave")
:u(02:0000015f)endif
:u(02:00000160)call $DestroyElement$ arguments
$id$ = $endrun_cheat_menu$
:u(02:00000162)doIf $InNetGame$
:u(02:00000163)doElse
:u(02:00000164)doIf call $GetGlobalFlag$ arguments
$flag$ = $CHEAT_UNLOCKED_1$
:u(02:00000165)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $endrun_cheat_menu$$text$ = %s(6,"Cheats")$link$ = $cheat_menu$
:u(02:00000166)endif
:u(02:00000167)endif
:u(02:00000168)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $main_menu$$text$ = %s(4,"Quit")$link$ = $quitgame_yesno_menu$
:u(02:00000170)doIf $CD$
:u(02:00000171)call $DestroyElement$ arguments
$id$ = $backend_debug_menu$
:u(02:00000172)call $DestroyElement$ arguments
$id$ = $backend_change_test_level$
:u(02:00000173)doElse
:u(02:00000174)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $backend_debug_menu$$text$ = %s(10,"Debug Menu")$link$ = $debug_main_menu$
:u(02:00000175)call $AddLine$ arguments
$parent$ = $end_run_menu$$id$ = $backend_change_test_level$$text$ = %s(17,"Change Test Level")$link$ = $test_level_menu$
:u(02:00000176)endif
:u(02:00000177)endfunction
:u(02:00000179)function $goto_skateshop$
:u(02:0000017b)call $Change$ arguments
$AutoLinkToCareerScreen$ = %i(1,00000001)
:u(02:0000017e)$chosen_leave_server$
:u(02:0000017f)endfunction
:u(02:00000180)function $InGameEndMemCardSaveLoad$
:u(02:00000182)call $SwitchToMenu$ arguments
$menu$ = $end_run_menu$
:u(02:00000183)endfunction
:u(02:00000189)function $_InGameEndMemCardSaveLoad$
:u(02:0000018b)call $SpawnScript$ arguments
$InGameEndMemCardSaveLoad$$params$ = isNull
:u(02:0000018c)endfunction
:u(02:0000018d)function $InGameSave$
:u(02:0000018f)$helper_hide$
:u(02:00000190)call $SpawnScript$ arguments
$SaveOptionsAndPros$$params$ = :s{$EndScr$ = $InGameEndMemCardSaveLoad$:s}
:u(02:00000191)endfunction
:u(02:00000192)function $Continue_to_endofrun$
:u(02:00000194)call $SwitchToMenu$ arguments
$menu$ = $end_run_menu$
:u(02:00000195)endfunction
:u(02:00000196)function $front_end_set_inactive$
:u(02:00000198)$FrontEndSetInactive$
:u(02:00000199)doIf call $CareerLevelIs$ arguments
$LevelNum_Tutorials$
:u(02:0000019b)$PauseStream$%i(0,00000000)
:u(02:0000019c)doElse
:u(02:0000019d)$UnPauseMusicAndStreams$
:u(02:0000019e)endif
:u(02:0000019f)endfunction
:u(02:000001a0)function $Select_No$
:u(02:000001a2)call $SelectElement$ arguments
$id$ = $quit_no$
:u(02:000001a3)$helper_select_choose_back_centered$
:u(02:000001a4)endfunction
:u(02:000001a5)function $Server_Select_No$
:u(02:000001a7)call $SelectElement$ arguments
$id$ = $server_quit_no$
:u(02:000001a8)$helper_select_choose_back_centered$
:u(02:000001a9)endfunction
:u(02:000001aa)function $Client_Select_No$
:u(02:000001ac)call $SelectElement$ arguments
$id$ = $client_quit_no$
:u(02:000001ad)$helper_select_choose_back_centered$
:u(02:000001ae)endfunction
:u(02:000001af)function $populate_goals_menu$
:u(02:000001b1)call $DestroyElement$ arguments
$id$ = $level2$
:u(02:000001b4)call $DestroyElement$ arguments
$id$ = $level3$
:u(02:000001b5)call $DestroyElement$ arguments
$id$ = $level4$
:u(02:000001b6)call $DestroyElement$ arguments
$id$ = $level5$
:u(02:000001b7)call $DestroyElement$ arguments
$id$ = $level6$
:u(02:000001b8)call $DestroyElement$ arguments
$id$ = $level7$
:u(02:000001b9)call $DestroyElement$ arguments
$id$ = $level8$
:u(02:000001ba)call $DestroyElement$ arguments
$id$ = $level9$
:u(02:000001bb)call $GetGoalsCompleted$ arguments
$LevelNum_Foundry$
:u(02:000001bd)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level1$$text$ = %GLOBAL%$GoalsCompleted$
:u(02:000001be)call $GetGoalsCompleted$ arguments
$LevelNum_Canada$
:u(02:000001c0)doIf call $GetGlobalFlag$ arguments
$flag$ = $LEVEL_UNLOCKED_CANADA$
:u(02:000001c1)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level2$$text$ = %GLOBAL%$GoalsCompleted$
:u(02:000001c2)doElse
:u(02:000001c3)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level2$$text$ = %GLOBAL%$GoalsCompleted$$static$
:u(02:000001c4)endif
:u(02:000001c5)call $GetGoalsCompleted$ arguments
$LevelNum_Rio$
:u(02:000001c7)doIf call $GetGlobalFlag$ arguments
$flag$ = $LEVEL_UNLOCKED_RIO$
:u(02:000001c8)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level3$$text$ = %GLOBAL%$BestMedal$
:u(02:000001c9)doElse
:u(02:000001ca)$printf$%s(49,"--------------------- Printing best medal for Rio")
:u(02:000001cb)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level3$$text$ = %GLOBAL%$BestMedal$$static$
:u(02:000001cc)endif
:u(02:000001cd)call $GetGoalsCompleted$ arguments
$LevelNum_Suburbia$
:u(02:000001cf)doIf call $GetGlobalFlag$ arguments
$flag$ = $LEVEL_UNLOCKED_SUBURBIA$
:u(02:000001d0)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level4$$text$ = %GLOBAL%$GoalsCompleted$
:u(02:000001d1)doElse
:u(02:000001d2)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level4$$text$ = %GLOBAL%$GoalsCompleted$$static$
:u(02:000001d3)endif
:u(02:000001d4)call $GetGoalsCompleted$ arguments
$LevelNum_Airport$
:u(02:000001d6)doIf call $GetGlobalFlag$ arguments
$flag$ = $LEVEL_UNLOCKED_AIRPORT$
:u(02:000001d7)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level5$$text$ = %GLOBAL%$GoalsCompleted$
:u(02:000001d8)doElse
:u(02:000001d9)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level5$$text$ = %GLOBAL%$GoalsCompleted$$static$
:u(02:000001da)endif
:u(02:000001db)call $GetGoalsCompleted$ arguments
$LevelNum_SkaterIsland$
:u(02:000001dd)doIf call $GetGlobalFlag$ arguments
$flag$ = $LEVEL_UNLOCKED_SKATERISLAND$
:u(02:000001de)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level6$$text$ = %GLOBAL%$BestMedal$
:u(02:000001df)doElse
:u(02:000001e0)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level6$$text$ = %GLOBAL%$BestMedal$$static$
:u(02:000001e1)endif
:u(02:000001e2)call $GetGoalsCompleted$ arguments
$LevelNum_LA$
:u(02:000001e4)doIf call $GetGlobalFlag$ arguments
$flag$ = $LEVEL_UNLOCKED_LOSANGELES$
:u(02:000001e5)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level7$$text$ = %GLOBAL%$GoalsCompleted$
:u(02:000001e6)doElse
:u(02:000001e7)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level7$$text$ = %GLOBAL%$GoalsCompleted$$static$
:u(02:000001e8)endif
:u(02:000001e9)call $GetGoalsCompleted$ arguments
$LevelNum_Tokyo$
:u(02:000001eb)doIf call $GetGlobalFlag$ arguments
$flag$ = $LEVEL_UNLOCKED_TOKYO$
:u(02:000001ec)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level8$$text$ = %GLOBAL%$BestMedal$
:u(02:000001ed)doElse
:u(02:000001ee)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level8$$text$ = %GLOBAL%$BestMedal$$static$
:u(02:000001ef)endif
:u(02:000001f0)doIf call $GetGlobalFlag$ arguments
$flag$ = $SPECIAL_HAS_SEEN_SHIP$
:u(02:000001f2)call $GetGoalsCompleted$ arguments
$LevelNum_Ship$
:u(02:000001f3)doIf call $GetGlobalFlag$ arguments
$flag$ = $LEVEL_UNLOCKED_SHIP$
:u(02:000001f4)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level9$$text$ = %GLOBAL%$GoalsCompleted$
:u(02:000001f5)doElse
:u(02:000001f6)call $AddLine$ arguments
$parent$ = $career_level_goals$$id$ = $level9$$text$ = %GLOBAL%$GoalsCompleted$$static$
:u(02:000001f7)endif
:u(02:000001f8)doElse
:u(02:000001f9)call $DestroyElement$ arguments
$id$ = $level9$
:u(02:000001fa)endif
:u(02:000001fb)endfunction
:u(02:000001fc)function $populate_level_menu$
:u(02:00000201)$helper_hide$
:u(02:00000202)call $helper_select_choose_back$ arguments
$x1$ = %i(167,000000a7)$x2$ = %i(282,0000011a)$x3$ = %i(392,00000188)
:u(02:00000203)doIf $IsCareerMode$
:u(02:00000206)$populate_goals_menu$
:u(02:00000207)$GetNextLevelRequirements$
:u(02:00000208)doIf call $GetGlobalFlag$ arguments
$flag$ = $SPECIAL_HAS_SEEN_SHIP$
:u(02:00000209)call $DestroyElement$ arguments
$id$ = $next_level_at$
:u(02:0000020a)doIf call $GetGlobalFlag$ arguments
$flag$ = $LEVEL_UNLOCKED_SHIP$
:u(02:0000020b)call $AddLine$ arguments
$parent$ = $career_change_level_menu$$id$ = $next_level_at$$text$ = %s(19,"All levels unlocked")$static$$drawer$ = $main_smaller$$lock_layout$$y$ = %i(220,000000dc)
:u(02:0000020c)doElse
:u(02:0000020d)call $AddLine$ arguments
$parent$ = $career_change_level_menu$$id$ = $next_level_at$$text$ = %GLOBAL%$NextLevelRequirements$$static$$drawer$ = $main_smaller$$lock_layout$$y$ = %i(220,000000dc)
:u(02:0000020e)endif
:u(02:0000020f)doElse
:u(02:00000210)call $AddLine$ arguments
$parent$ = $career_change_level_menu$$id$ = $next_level_at$$text$ = %GLOBAL%$NextLevelRequirements$$static$$drawer$ = $main_smaller$$lock_layout$$y$ = %i(201,000000c9)
:u(02:00000211)endif
:u(02:00000212)doElse
:u(02:00000213)call $DestroyElement$ arguments
$id$ = $next_level_at$
:u(02:00000214)endif
:u(02:00000215)call $VerifyParam$ arguments
$param$ = $parent_menu$$func$ = $populate_level_menu$ isNull
:u(02:00000216)call $VerifyParam$ arguments
$param$ = $choose_script$$func$ = $populate_level_menu$ isNull
:u(02:00000217)call $ForEachIn$ arguments
$master_level_list$$do$ = $add_level_menu_item$$params$ = :s{$mask$ = $regular_level$$target_script$ = %GLOBAL%$choose_script$$parent_menu$ = %GLOBAL%$parent_menu$:s}
:u(02:00000218)endfunction
:u(02:00000219)function $toggle_player_names$
:u(02:0000021b)$TogglePlayerNames$
:u(02:0000021c)endfunction
:u(02:0000021d)function $toggle_scores$
:u(02:0000021f)$ToggleScores$
:u(02:00000220)endfunction
:u(02:00000221)function $enter_observer_mode$
:u(02:00000223)$EnterObserverMode$
:u(02:00000224)endfunction
:u(02:00000225)function $enter_chat_mode$
:u(02:00000227)endfunction
:u(02:00000228)function $back_to_main$
:u(02:0000022a)$printf$%s(20,"running back_to_main")
:u(02:0000022b)call $LaunchMenuScreen$ arguments
$screen$ = $main_menu$
:u(02:0000022c)endfunction
:u(02:0000022d)function $change_airtricks1$
:u(02:0000022f)call $Change$ arguments
$Air_CircleL$ = $Trick_Stiffy$
:u(02:00000230)endfunction
:u(02:00000232)function $change_airtricks2$
:u(02:00000234)call $Change$ arguments
$Air_CircleR$ = $Trick_Judo$
:u(02:00000235)endfunction
:u(02:00000237)function $change_airtricks3$
:u(02:00000239)call $Change$ arguments
$Airtricks$ = $Airtricks3$
:u(02:0000023a)call $Change$ arguments
$JumpTricks$ = $Jumptricks3$
:u(02:0000023b)endfunction
:u(02:0000023c)function $entered_chat_message$
:u(02:0000023e)call $GetTextElementString$ arguments
$id$ = $keyboard_current_string$
:u(02:0000023f)call $SendChatMessage$ arguments
$string$ = %GLOBAL%$string$
:u(02:00000240)$destroy_onscreen_keyboard$
:u(02:00000241)endfunction
:u(02:00000242)function $menu_entered_chat_message$
:u(02:00000244)$entered_chat_message$
:u(02:00000245)$create_pause_menu$
:u(02:00000246)endfunction
:u(02:00000247)function $cancel_chat_menu$
:u(02:00000249)$destroy_onscreen_keyboard$
:u(02:0000024a)$create_pause_menu$
:u(02:0000024b)endfunction
:u(02:0000024c)function $launch_chat_keyboard$
:u(02:0000024e)call $DestroyScreenElement$ arguments
$id$ = $current_menu_anchor$
:u(02:0000024f)$remove_pause_menu_textures_from_vram$
:u(02:00000250)call $create_onscreen_keyboard$ arguments
$allow_cancel$$keyboard_cancel_script$ = $cancel_chat_menu$$keyboard_done_script$ = $menu_entered_chat_message$$keyboard_title$ = %s(13,"ENTER MESSAGE")$min_length$ = %i(0,00000000)$max_length$ = %i(50,00000032)
:u(02:00000251)endfunction
:u(02:00000252)function $enter_kb_chat$
:u(02:00000254)call $create_onscreen_keyboard$ arguments
$allow_cancel$$no_buttons$$keyboard_done_script$ = $entered_chat_message$$keyboard_title$ = %s(13,"ENTER MESSAGE")$min_length$ = %i(1,00000001)$max_length$ = %i(50,00000032)
:u(02:00000255)endfunction
:u(02:00000256)function $send_chat_message$
:u(02:00000258)$printf$%s(23,"Sending chat message...")
:u(02:00000259)$SendChatMessage$ isNull
:u(02:0000025a)endfunction
:u(02:0000025b)function $PreRunQueuedScripts$
:u(02:0000025d)$SetSlomo$%f(100.000000)
:u(02:0000025e)endfunction
:u(02:0000025f)function $PostRunQueuedScripts$
:u(02:00000261)$SetSlomo$%i(1,00000001)
:u(02:00000262)endfunction
:u(02:00000263):end
#/ END
Search for sound options, just above that is where I made my changes.
Also, I got this script form THPS4. However, this is the tutorial I'm following.
---> http://thmods.com/forum/viewtopic.php?f=18&t=6 <--- As you can see this tutorial is for THPS3, so I don't know if maybe that has something to do with it?
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- Joined: Thu Aug 20, 2015 1:45 pm
- Location: North America
- Contact:
Re: Ahhhhhh! So annoying!
Hello, I tried to look at the bottom of the dump file, but it's just a bunch of gibberish. I can't understand what it is saying.
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- Posts: 419
- Joined: Tue Aug 04, 2009 12:50 am
- Location: FL - USA
- Contact:
Re: Ahhhhhh! So annoying!
Please wrap code blocks with the code tag.
You need to view it in a hex editor and know a little bit about the bytecode but it isn't as hard as I made it sound.
Could you upload the dump file, please
What version of roq compiler are you using? You should be using 2.1
Hello, I tried to look at the bottom of the dump file, but it's just a bunch of gibberish. I can't understand what it is saying.
You need to view it in a hex editor and know a little bit about the bytecode but it isn't as hard as I made it sound.
Could you upload the dump file, please
What version of roq compiler are you using? You should be using 2.1
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.
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- Posts: 22
- Joined: Thu Aug 20, 2015 1:45 pm
- Location: North America
- Contact:
Re: Ahhhhhh! So annoying!
Okay, so I couldn't attach the dump file, because the extension dump is not allowed.
However, I will paste the code for it here.
<ÓÉ |é#s HB êÙ$ HB àùT •Aà " images/panelsprites/wheel_001.png " images/panelsprites/wheel_002.png
" images/panelsprites/wheel_003.png " images/panelsprites/wheel_004.png " images/panelsprites/wheel_005.png
" images/panelsprites/wheel_006.png
½!& |é#s CêÙ$ ´Bíôœã Cù”n ¨C óƒqÌ e³v» ’äܦ #ww›
™]Ë º1T $ #5.ª
™]Ë " º1T # $$ #;Î& (ƒG* %éoÚ¡+ ‚Ù$±, (- 6㶞Ž¼4¡. $/ #Ž¼4¡1 ‰B2 ïO•3 %éoÚ¡4 •ÿí(3Èñ/&5 ÷´}=6 ¦Î7 .»©8 &9 •ÿí(3Èñ/&: ÷´}=; s¥ôÖf]\< oä= (> |‚ ß7ü? ßqšXA ®ÑB $C #bND %`~¸œE pšF (G u+H $I #`älK %€1ÿËÉO L º1T M &N 5.ªO (P $Q #÷‚å×T %€1ÿËÉO U º1T V &W 5.ªX (Z $] #H•¶#` |‚ÍÌL>ö)Ði $j #¦K÷m Æè-' viewing movies ----------------------- n gÞ£…3dñ1pl÷s $t #qÜYv $x #¡g~ ùÐ2Ñ#Ûòã9 ùÐ2Ñ#ò˜ô€ ùÐ2Ñ#Êxe ùÐ2Ñ#L˜Ðl‚ ùÐ2Ñ#"Æêƒ ùÐ2Ñ#¼$„ ùÐ2Ñ#iâk… ùÐ2Ñ#Ó³b† ùÐ2Ñ#Eƒea‡ ”ùøe.Ti*ˆ ”ùøe.îS`³‰ ”ùøe.xcgÄŠ ”ùøe.ÛöZ‹ ”ùøe.MÆ-Œ ”ùøe.è"»² ”ùøe.jŒc®Ž 뾂
Goals reset %€1ÿËË.$¿‘ ”ùøe.·G
’ ”ùøe.g’‰â“ WÈe.Xš” (• %€1ÿËWÙQá– ”ùøe.ƒRn— ”ùøe.W«í˜ ”ùøe.à=÷™ ¾nªš (› $œ #äF˜yŸ ¸{ö' $¡ #ÅQ#£ ¤ |‚ÍÌL=–îàI¥ Æè- Launching Message ¦ !¨ $© # ïŽõ¬ ww› ûÕ@°ŸqÂ@©ïi¯˜Æ@w4“þ8XtÄ Continue й do_backend_continue FÝ® ûÕ@°ŸqÂÅGǯ˜Æ@D`R
8XtÄ Restart Replay й WatchEndOfRunReplay Fݯ %ýëRÑÿü¸I° ûÕ@°ŸqÂ@©ïi¯˜Æ@ùû”t8XtÄ Retry й do_backend_retry Fݱ ûÕ@°ŸqÂ@©ïi¯˜Æ@ƒ.Ú8XtÄ Save Replay fSÉ _EndRunSaveReplay ² ûÕ@°ŸqÂ@©ïi¯˜Æ@Ƽ¨8XtÄ Exit fSÉ ExitReplayAfterEndOfRun ³ &´ ûÕ@°ŸqÂ@©ïi¯˜Æ@Ƽ¨8XtÄ Exit fSÉ ExitSavedReplay µ (¶ $· #¤¿}º Æè- refreshing » Èà+d¼ %éoÚ¡½ &¾ ww›¿ (À ûÕ@°ŸqÂ@©ïi¯˜Æ@w4“þ8XtÄ Continue й do_backend_continue FÝÁ %11‡} %Š¾Yˆe.›(Ùà ûÕ@°ŸqÂ@©ïi¯˜Æ@ü 8XtÄ End Current Goal Try й ResetAllOfTheGoals FÝÄ (Å ûÕ@°ŸqÂ@©ïi¯˜Æ@>
çT8XtÄ Retry Last Goal й RetryCurrentGoal FÝÆ ûÕ@°ŸqÂ@©ïi¯˜Æ@™ á8XtÄ goto Skate shop й do_backend_end_run FÝÇ &È ûÕ@°ŸqÂ@©ïi¯˜Æ@ùû”t8XtÄ Retry й do_backend_retry FÝÉ (Ê %`~¸œÌ “«¯˜Æ@k–»·Í &Î (Ð %11‡}Ñ ûÕ@°ŸqÂ@©ïi¯˜Æ@A¼½8XtÄ View Current Goals й View_ListAllGoals FÝÒ %%p)ºÓ “«¯˜Æ@á^.°Ô &Õ ûÕ@°ŸqÂ@©ïi¯˜Æ@á^.°8XtÄ Reset Level Goals й ResetLevelGoals fSÉFÝÖ (× &Ø “«¯˜Æ@á^.°Ù “«¯˜Æ@A¼½Ú (Û ûÕ@°ŸqÂ@©ïi¯˜Æ@
Also, I am not quite sure what version I'm using. I just downloaded the qb explorer form this site, if that helps?
However, I will paste the code for it here.
<ÓÉ |é#s HB êÙ$ HB àùT •Aà " images/panelsprites/wheel_001.png " images/panelsprites/wheel_002.png
" images/panelsprites/wheel_003.png " images/panelsprites/wheel_004.png " images/panelsprites/wheel_005.png
" images/panelsprites/wheel_006.png
½!& |é#s CêÙ$ ´Bíôœã Cù”n ¨C óƒqÌ e³v» ’äܦ #ww›
™]Ë º1T $ #5.ª
™]Ë " º1T # $$ #;Î& (ƒG* %éoÚ¡+ ‚Ù$±, (- 6㶞Ž¼4¡. $/ #Ž¼4¡1 ‰B2 ïO•3 %éoÚ¡4 •ÿí(3Èñ/&5 ÷´}=6 ¦Î7 .»©8 &9 •ÿí(3Èñ/&: ÷´}=; s¥ôÖf]\< oä= (> |‚ ß7ü? ßqšXA ®ÑB $C #bND %`~¸œE pšF (G u+H $I #`älK %€1ÿËÉO L º1T M &N 5.ªO (P $Q #÷‚å×T %€1ÿËÉO U º1T V &W 5.ªX (Z $] #H•¶#` |‚ÍÌL>ö)Ði $j #¦K÷m Æè-' viewing movies ----------------------- n gÞ£…3dñ1pl÷s $t #qÜYv $x #¡g~ ùÐ2Ñ#Ûòã9 ùÐ2Ñ#ò˜ô€ ùÐ2Ñ#Êxe ùÐ2Ñ#L˜Ðl‚ ùÐ2Ñ#"Æêƒ ùÐ2Ñ#¼$„ ùÐ2Ñ#iâk… ùÐ2Ñ#Ó³b† ùÐ2Ñ#Eƒea‡ ”ùøe.Ti*ˆ ”ùøe.îS`³‰ ”ùøe.xcgÄŠ ”ùøe.ÛöZ‹ ”ùøe.MÆ-Œ ”ùøe.è"»² ”ùøe.jŒc®Ž 뾂
Goals reset %€1ÿËË.$¿‘ ”ùøe.·G
’ ”ùøe.g’‰â“ WÈe.Xš” (• %€1ÿËWÙQá– ”ùøe.ƒRn— ”ùøe.W«í˜ ”ùøe.à=÷™ ¾nªš (› $œ #äF˜yŸ ¸{ö' $¡ #ÅQ#£ ¤ |‚ÍÌL=–îàI¥ Æè- Launching Message ¦ !¨ $© # ïŽõ¬ ww› ûÕ@°ŸqÂ@©ïi¯˜Æ@w4“þ8XtÄ Continue й do_backend_continue FÝ® ûÕ@°ŸqÂÅGǯ˜Æ@D`R
8XtÄ Restart Replay й WatchEndOfRunReplay Fݯ %ýëRÑÿü¸I° ûÕ@°ŸqÂ@©ïi¯˜Æ@ùû”t8XtÄ Retry й do_backend_retry Fݱ ûÕ@°ŸqÂ@©ïi¯˜Æ@ƒ.Ú8XtÄ Save Replay fSÉ _EndRunSaveReplay ² ûÕ@°ŸqÂ@©ïi¯˜Æ@Ƽ¨8XtÄ Exit fSÉ ExitReplayAfterEndOfRun ³ &´ ûÕ@°ŸqÂ@©ïi¯˜Æ@Ƽ¨8XtÄ Exit fSÉ ExitSavedReplay µ (¶ $· #¤¿}º Æè- refreshing » Èà+d¼ %éoÚ¡½ &¾ ww›¿ (À ûÕ@°ŸqÂ@©ïi¯˜Æ@w4“þ8XtÄ Continue й do_backend_continue FÝÁ %11‡} %Š¾Yˆe.›(Ùà ûÕ@°ŸqÂ@©ïi¯˜Æ@ü 8XtÄ End Current Goal Try й ResetAllOfTheGoals FÝÄ (Å ûÕ@°ŸqÂ@©ïi¯˜Æ@>
çT8XtÄ Retry Last Goal й RetryCurrentGoal FÝÆ ûÕ@°ŸqÂ@©ïi¯˜Æ@™ á8XtÄ goto Skate shop й do_backend_end_run FÝÇ &È ûÕ@°ŸqÂ@©ïi¯˜Æ@ùû”t8XtÄ Retry й do_backend_retry FÝÉ (Ê %`~¸œÌ “«¯˜Æ@k–»·Í &Î (Ð %11‡}Ñ ûÕ@°ŸqÂ@©ïi¯˜Æ@A¼½8XtÄ View Current Goals й View_ListAllGoals FÝÒ %%p)ºÓ “«¯˜Æ@á^.°Ô &Õ ûÕ@°ŸqÂ@©ïi¯˜Æ@á^.°8XtÄ Reset Level Goals й ResetLevelGoals fSÉFÝÖ (× &Ø “«¯˜Æ@á^.°Ù “«¯˜Æ@A¼½Ú (Û ûÕ@°ŸqÂ@©ïi¯˜Æ@
Also, I am not quite sure what version I'm using. I just downloaded the qb explorer form this site, if that helps?
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Re: Ahhhhhh! So annoying!
NO I need the file, use an upload site to upload it too. Plain text does nothing for me it is the hex code I need.
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.
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Re: Ahhhhhh! So annoying!
Okay, here is the link. ---> http://www.mediafire.com/download/m50tv ... /temp.dump <---
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Re: Ahhhhhh! So annoying!
@Morten1337, What is so funny?
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Re: Ahhhhhh! So annoying!
It breaks @ :u(02:000000db) the first db and this $id$ = (right here in this checksum is the error)
also the script you're trying to compile isn't the same one you posted a few messages back because of this
$target$ = %s(15,"ResetLevelGoals")$kill_menu$ (is in the post you made)
and this is in the dump you uploaded
$target$ = %s(15,"ResetLevelGoals")$link$ = $9D1B46DD$ (that last link must be some made up name because it can't be found)
How do you expect people to help you when you're providing misinformation.
also the script you're trying to compile isn't the same one you posted a few messages back because of this
$target$ = %s(15,"ResetLevelGoals")$kill_menu$ (is in the post you made)
and this is in the dump you uploaded
$target$ = %s(15,"ResetLevelGoals")$link$ = $9D1B46DD$ (that last link must be some made up name because it can't be found)
How do you expect people to help you when you're providing misinformation.
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.
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Re: Ahhhhhh! So annoying!
I apologize, that is something I added after the fact, and forgot.
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Re: Ahhhhhh! So annoying!
u(02:000000db) the first db and this $id$ =, where is this located, and what does it mean? Sorry if this is annoying.
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Re: Ahhhhhh! So annoying!
BLAZING_INDICA wrote:u(02:000000db) the first db and this $id$ =, where is this located, and what does it mean? Sorry if this is annoying.
That is in your script
u(?) is a new line the value in it is a line number
so search your script for u(02:000000db) and on that line look for $id$ =
what follows is the error
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.
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