THPS1 Levels in THPS2 on the PSX

General/other thps modding discussion
ps80
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Re: THPS1 Levels in THPS2 on the PSX

Postby ps80 » Sun Dec 15, 2013 7:28 pm

Yeah I meant Hangar, just tired when I typed it.

I've sorted LA now and it's working fine, I must have inserted the file incorrectly. I've also sorted the tram so it runs on a real Playstation and edited college as the sixth skip to restart crashed the game. Everything is in one mod and working on a real ps1. There are still a few things that crash the game like skip to restart in SF and you can't play Horse in Freeway, but then it is only a beta level.

Thanks again for your help.
ps80
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Re: THPS1 Levels in THPS2 on the PSX

Postby ps80 » Sun Apr 13, 2014 1:44 pm

Not sure if anyone is really interested in this anymore but I managed to get another MHPBMX level (Treatment Plant) to (kind of) load in THPS2. I've got one of the files wrong which is why the textures are messed up but you can skate around, although like the factory level some spots crash the game.

SLES_029.08_13042014_123220_0671.png
SLES_029.08_13042014_123220_0671.png (58.37 KiB) Viewed 30586 times
Demo
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Re: THPS1 Levels in THPS2 on the PSX

Postby Demo » Mon Apr 14, 2014 12:50 am

so indeed, it has a lot of codes that thps series do not use.
here is a dump of one script node, the only known are career flag functions.
i noticed they changed the way gaps are stored in.
after 64 gap name starts, which is unusual.

Code: Select all

Checksum: E3CA39C6

Set Career Flag
add this code: 1006 03EE
(IF CareerFlag)
add this code: 1007 03EF
add this code: 100 0064

06 00 00 00 00 00 C6 39 CA E3 CB 00 EE 03 CC 00 EF 03 64 00 5B 54 48 49 4E 47 53 20 59 4F 55 20 43 41 4E 20 44 4F 5D 00 FF FF

.  .  .  .  .  .  Ж  9  К  г  Л  .  о  .  М  .  п  .  d  .  [  T  H  I  N  G  S     Y  O  U     C  A  N     D  O  ]  .  я  я 
ps80
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Re: THPS1 Levels in THPS2 on the PSX

Postby ps80 » Mon Apr 14, 2014 11:55 am

I tried loading the Treatment Plant level with a .trg from a THPS2 level and it does stop it from crashing but you can no longer grind anything.

Are textures for the level stored in the BkC3_l file or spread over the three files? I think it's the _l file I've got wrong and is coursing the texture to mess up.

I think I'm also using the two player files but I'm just guessing which files are which. I think I'll have to start over with this level and see if I can sort the textures out.

Have you managed to identify more of the MHPBMX level files?
Demo
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Re: THPS1 Levels in THPS2 on the PSX

Postby Demo » Mon Apr 14, 2014 1:10 pm

i didn't mess with it any further since. got several mesh files, nothing more.
ps80
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Re: THPS1 Levels in THPS2 on the PSX

Postby ps80 » Thu Apr 17, 2014 3:59 pm

I tried the beta SF.trg with the normal SF level files and the vehicles now follow the beta routes. So you now get the van going down the slope where you start from and the police car driving round the road. Guess the vehicle routes are store in the .trg file somewhere?

SLES_029.08_16042014_174046_0531.png
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Re: THPS1 Levels in THPS2 on the PSX

Postby Demo » Thu Apr 17, 2014 8:21 pm

trg files are scripts, basically what later would become qb files. there are different node types used for spawn points, rails, skate letters, etc. there is also a script node which is linked to specific object and it is used for various purposes. it might play sound when you touch the object, shatter it (i.e. glass), kill skater etc.
ps80
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Re: THPS1 Levels in THPS2 on the PSX

Postby ps80 » Sun Apr 20, 2014 11:37 pm

I've had no luck with the Treatment Plant. I managed to get the demo off the disc with the Treatment Plant level. There are only 15 .psx file in the demo. 6 of which seem to be bike models and 2 are tokens models, leaving 7 files, 6 of which must contain the 1 and 2 player level. I'm pretty sure I've got the BKC3, BKC3_l and BKC3_O picked out, Yet no matter how I load them the textures don't appear.

I might just try to change the music and a few characters now, maybe get wolverine and Officer Dick's costume from THPS3 in THPS2.
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Re: THPS1 Levels in THPS2 on the PSX

Postby Demo » Mon Apr 21, 2014 12:12 am

i have th3 skater files sorted out if you're interested in.
according to the way i renamed it, wolverine models are 38616 bytes and 46712 bytes. could be sp and mp models.
officer dick is in 4 files 61 724 bytes each.

be sure to use proper psh file if you'll face skeleton problems.
ps80
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Re: THPS1 Levels in THPS2 on the PSX

Postby ps80 » Tue Jul 22, 2014 10:08 pm

I've not done much to this lately. I managed to replace some music tracks with songs from the other games and I think I could replace them with any song as long as it's a similar length.

I realized that if I use your method of swapping file offsets of the .Trg files, I don't need to make a mod to play the THPS1 levels, I can just use codes.

So here are some codes for the first few levels. I use them with my XplorerFX and PAL THPS2. Hope some people will still enjoy these.

"Tony Hawk Pro Skater 2"
Han 2 Ware
$700E2AF4 0D3F
$800E2AF4 D0F6
$700E2AF6 CD8D
$800E2AF6 15D7
$700E5F38 D0F6
$800E5F38 0D3F
$700E5F3A 15D7
$800E5F3A CD8D
SL2 2 Schl
$700E5DA0 9DC4
$800E5DA0 BAC3
$700E5DA2 6921
$800E5DA2 7936
$700E5FA4 3679
$800E5FA4 9DC4
$700E5FA6 C3BA
$800E5FA6 6921
Mar 2 Van
$700E5C38 AC32
$800E5C38 95CD
$700E5C3A 61E1
$800E5C3A 0A61
$700E6100 95CD
$800E6100 AC32
$700E6102 0A61
$800E6102 61E1
NY 2 SF
$700E5CEC A42E
$800E5CEC 54E0
$700E5CEE 6F38
$800E5CEE 9AAF
$700E6190 54E0
$800E6190 A42E
$700E6192 9AAF
$800E6192 6F38
Add van (Must be on for SF)
$700D7A36 7562
$500D7A36 0004
$76616E00 0000
Ven 2 Mall
$700E5E00 118C
$800E5E00 6C2E
$700E5E02 3BF0
$800E5E02 9826
$700E6040 6C2E
$800E6040 118C
$700E6042 9826
$800E6042 3BF0
SS 2 Burn
$700E5C98 5F3E
$800E5C98 FFD8
$700E5C9A F545
$800E5C9A D90B
$700E5FBC FFD8
$800E5FBC 5F3E
$700E5FBE D90B
$800E5FBE F545
ps80
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Re: THPS1 Levels in THPS2 on the PSX

Postby ps80 » Wed Dec 17, 2014 12:17 am

Where can I get the extracted N-Gage levels? I want to try them in my mod if possible.

Would it be possible to get the trixie model working from the DC version or is it in a different format?
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Re: THPS1 Levels in THPS2 on the PSX

Postby Demo » Wed Dec 17, 2014 7:32 am

n-gage files: http://thmods.com/forum/viewtopic.php?f=5&t=484
actionly doesn't worth it as those are even more stripped down 2p versions of the levels.

trixie model won't work, treyarch introduced bon format they used on dreamcast and xbox.
ps80
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Re: THPS1 Levels in THPS2 on the PSX

Postby ps80 » Wed Dec 17, 2014 10:28 pm

Thanks. I'd found that link but the link to the files has nothing there. Are they anywhere else?
Demo
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Re: THPS1 Levels in THPS2 on the PSX

Postby Demo » Wed Dec 17, 2014 11:06 pm

well apparently there is script to unpack the files using his quickbms tool, so i assume you can download n-gage version and extract the files needed.
Akropesgreox
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THPS1 Levels in THPS2 on the PSX

Postby Akropesgreox » Fri Mar 02, 2018 2:04 am

hello
I have a project that contains a program with a RX3I controller IC695CPE305,
And I protect this project with a password but I have to forget , and when I want to open the program it shows me the following message Tomporarily Unlock Block.
Is what there is a method to find the password.
regards

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