This is the top section of the file, the animations in the center follow directly after it. Is this the header data you mean?
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27 02 00 00 00 00 00 80 9A 99 19 3F BF 00 00 00 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 BF 00 00 00 00 D8 E4 75 F2 79 1A 03 3D EF A6 5D BB 91 E6 33 3F EF F1 35 BF 00 00 00 00 D8 E4 75 F2 E6 B6 1B BF B8 28 A4 BD 9B E0 00 3D 77 FD 49 BF 00 00 00 00 D8 E4 75 F2 9F 04 45 3F D0 E3 8D B4 9A CB 27 32 69 76 23 BF 00 00 00 00 D8 E4 75 F2 4D 71 77 BE 20 3D E8 3C 7F DC 9E 3C 08 42 78 BF 00 00 00 00 D8 E4 75 F2 3C C3 BC B6 50 99 84 B3 08 B6 7E 34 00 00 80 BF 00 00 00 00 D8 E4 75 F2 B3 16 79 3E 2C AB C8 BD CA C8 6B BE 65 E6 6F BF 00 00 00 00 D8 E4 75 F2 77 77 86 3E 6F 62 FA BB 63 A5 41 3D D0 B4 76 BF 00 00 00 00 D8 E4 75 F2 BA 53 A6 B5 00 12 52 B2 00 AC 66 B1 00 00 80 BF 00 00 00 00 D8 E4 75 F2 1C 29 87 BE 1F 82 68 BE 33 52 C4 BE BD FA 5A BF 00 00 00 00 D8 E4 75 F2 AB 46 36 34 10 7E B2 BD 6F F3 33 35 87 07 7F BF 00 00 00 00 D8 E4 75 F2 7A BC 6D BE 65 67 14 3F 87 00 73 BE 7D 7E 3E BF 00 00 00 00 D8 E4 75 F2 0D 60 C9 BE 79 A7 67 B7 56 D2 97 B6 E5 5A 6B BF 00 00 00 00 D8 E4 75 F2 00 88 FB B2 80 6C 8A 33 80 D7 83 33 00 00 80 BF 00 00 00 00 D8 E4 75 F2 B9 37 8D BC A1 13 80 3E 43 8B 57 BB 6F CE 77 BF 00 00 00 00 D8 E4 75 F2 2B 67 95 B6 71 71 B4 BC 17 5C 41 32 FF EF 7F BF 00 00 00 00 D8 E4 75 F2 66 87 61 B3 0E 7E B2 3D EC 73 3B B5 87 07 7F BF 00 00 00 00 D8 E4 75 F2 0E DD 8F BE 4C C1 F4 BE 9C 89 BA 3E 87 8A 3F BF 00 00 00 00 D8 E4 75 F2 3D 0D 0F BF 8E 16 97 B6 B4 D2 34 37 3A 4D 54 BF 00 00 00 00 D8 E4 75 F2 A3 0E AF B4 82 82 DE B4 EC 52 FA 3C FE DF 7F BF 00 00 00 00 D8 E4 75 F2 9E 10 04 BE 2B 8D 4E 3D E6 E2 00 3E D6 7D 7B BF 00 00 00 00 D8 E4 75 F2 AC BA 40 35 10 62 41 3D E9 55 88 B5 F6 B7 7F BF 00 00 00 00 D8 E4 75 F2 0E 6D 21 BF 20 08 83 3E 45 0B 42 BE 2F 32 35 BF 00 00 00 00 D8 E4 75 F2 68 27 4D 3F 78 F7 AE B5 F0 E6 E1 35 9D 20 19 BF 00 00 00 00 D8 E4 75 F2 28 38 1B BE CF DE 9D BD 23 39 84 3D D1 B6 7B BF 00 00 00 00 D8 E4 75 F2 28 0B D3 B6 C0 79 7C B5 C0 AA B1 B4 00 00 80 BF 00 00 00 00 D8 E4 75 F2 60 67 9A BD 93 72 4E 3C 12 96 0B 3B B8 3F 7F BF 00 00 00 00 D8 E4 75 F2 CE 8C 36 3D 5C EE 8D BB 54 52 66 BA F8 BF 7F BF 00 00 00 00 D8 E4 75 F2 D2 0D 43 B2 92 E4 8D BB 34 41 81 B3 00 00 80 BF 00 00 00 00 D8 E4 75 F2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 BF 9A 99 19 3F 00 00
From the different animations I've counted about 5 bones for each leg, 1 for the head, 3 for the board (the board, fronttrucks/backtrucks), 2 for each arm, 2 for each hand, 3 for the upper body, 1 for the whole body. So about 26 in total, my estimation. The actual bone count should be 27 then?
And this would be the chunks you mentioned for 1 bone?
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D8 E4 75 F2 79 1A 03 3D EF A6 5D BB 91 E6 33 3F EF F1 35 BF 00 00 00 00
I kinda get your explanation although I don't understand most of it (don't even know what q and t keys are, I guess query and time).
Can you recommend a site or a book to get more familiar with this stuff? Probably anything about basic computer animations would be a good introduction right?
Oh and a small update:
rodneyM7 wrote:C3 DA A6 BC FF D6 4E B3 6E FA 12 B4 FF EF 7F 3F 9A 99 19 3F 20 10 00 00
By changing the value of the bolded parts you can change the animation ingame.
First bolded value = Vertical Rotation (Impossible)
Second bolded value = Flip Rotation (Kickflip / Heelflip)
Third = Horizontal rotation (shove it)
You can combine these.