Hello! I'm new here so... what's up? xD
Nevermind.. I need help. Well, currently I make a great modification to THPS3 (http://www.fb.com/TonyHawkProGame).I change the textures, I add new elements, but unfortunately I do not know how to modify the models in the file format .SKN. I know that there is a converter of files to a more digestible for 3D modeling programs, but do not know where I can get it. So I ask you, where can I get a program to edit these files? I will be VERY grateful! Thank you.
PS. Sorry for my english, but I come from a Poland xD
Edit SKN
-
- Posts: 1
- Joined: Sun Apr 07, 2013 1:31 pm
- Contact:
-
- Posts: 419
- Joined: Tue Aug 04, 2009 12:50 am
- Location: FL - USA
- Contact:
Re: Edit SKN
Not sure of the tool you speak of, perhaps you can find it here. If it isn't there maybe someone else has/knows where the tool you speak of is.
![Image](https://www.mediafire.com/convkey/3df2/2w1ut118y2qwfzr6g.jpg)
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.
-
- Posts: 494
- Joined: Mon Aug 15, 2011 2:20 pm
- Contact:
Re: Edit SKN
is it ok that you're actually stealing maps from levelmod?
-
- Posts: 185
- Joined: Sat May 01, 2010 5:57 pm
- Contact:
Re: Edit SKN
Tony Hawk's Pro '14.. rofl.
-
- Posts: 25
- Joined: Mon Feb 21, 2011 4:30 am
- Contact:
Re: Edit SKN
Demo wrote:is it ok that you're actually stealing maps from levelmod?
This is your sign of success Demo!
Props
-
- Posts: 158
- Joined: Mon Jul 30, 2012 9:18 am
- Location: USA
- Contact:
Re: Edit SKN
As it turns out, .SKNs are just animated .DFF files with the file extension changed, So If you renamed .SKN to .DFF, You can import the models to Blender or 3DS Max using a GTA3 DFF Plug-in, Not sure if you can export the skins, Gonna have to experiment once I get my PC's hard drive replaced, Because I know that the exported files won't load ingame unless you changed something in the file with a Hex editor, At least from when I attempted it in the past
-
- Posts: 2
- Joined: Tue Feb 11, 2014 4:49 am
- Contact:
Re: Edit SKN
@ ZurePitchmen83:
could you maybe find out what hex part do i have to change?
iam not good with hex codes
or is there a script to change the format of the peds and skater?
becoarse i wanna skate withe other moddels from the internet like
... maybe legion from mass effect 2 or lightning from ff13
after 13 years of thps 3 .. the orginal skaters got bored...
and to edit the neversoft faces in cas doesnt look so pretty....
http://cloud-3.steampowered.com/ugc/3334090809609362549/CE36CDF130FCB2A439B420811D7268FD6DA402D8/
http://cloud-3.steampowered.com/ugc/3334090809609361420/F716E6907242B1BD5D6FD6F67E7340D60D04D0BB/
ps: searched for renderware tools too and have dff import and export in my 3d max programm to edit the moddels with a thps skelet.
sry for my english ...
and thanks for help
could you maybe find out what hex part do i have to change?
iam not good with hex codes
![:) :)](./images/smilies/laimingas.gif)
becoarse i wanna skate withe other moddels from the internet like
![:hmm: :hmm:](./images/smilies/galvoja.gif)
after 13 years of thps 3 .. the orginal skaters got bored...
and to edit the neversoft faces in cas doesnt look so pretty....
http://cloud-3.steampowered.com/ugc/3334090809609362549/CE36CDF130FCB2A439B420811D7268FD6DA402D8/
http://cloud-3.steampowered.com/ugc/3334090809609361420/F716E6907242B1BD5D6FD6F67E7340D60D04D0BB/
ps: searched for renderware tools too and have dff import and export in my 3d max programm to edit the moddels with a thps skelet.
sry for my english ...
![:plz: :plz:](./images/smilies/meldziuos.gif)
and thanks for help
-
- Posts: 494
- Joined: Mon Aug 15, 2011 2:20 pm
- Contact:
Re: Edit SKN
Post by ZurePitchmen83 » Wed May 01, 2013 9:49 am
last time he was online was 8 months ago. did you expect an answer?
-
- Posts: 2
- Joined: Tue Feb 11, 2014 4:49 am
- Contact:
Re: Edit SKN
maybe in a year^^
or an other modder could answer
or an other modder could answer
-
- Posts: 494
- Joined: Mon Aug 15, 2011 2:20 pm
- Contact:
Re: Edit SKN
the answer is you can't.
Who is online
Users browsing this forum: No registered users and 25 guests