Re: Texture smoothing (Mipmaps).
Posted: Thu Nov 29, 2012 4:59 pm
one of the things that i dont like with mipmaps is that black outline becomes too thick on transparent textures.
did you turn anisotrophic filtering in your video card settings? textures are way less blurred in distance.
also you can see the black logo on the right is not filtered, so it uses some other flag.
did you turn anisotrophic filtering in your video card settings? textures are way less blurred in distance.
also you can see the black logo on the right is not filtered, so it uses some other flag.