THAW 360 Dump (Compatible with PS2Dis)

Discuss modding in thaw. If you want to make something by yourself you can ask how to in here. Also, you can post any thaw related mod in here.
TNT
Posts: 36
Joined: Thu Jun 28, 2012 7:36 am
Location: http://tnthps.us
Contact:

THAW 360 Dump (Compatible with PS2Dis)

Postby TNT » Mon May 04, 2015 1:50 am

Tony Hawk's American Wasteland
Xbox 360 Physical Ram Dump
Dumped by: TNT / http://TNThps.us
Dumped with: Peek Poker
Title Update: 0, No Title Update, Default
Title ID (for compiling trainers): 415607d4

Code: Select all

Starting Offset: 0xC0000000
Dump Length: 0x1FFF0FFF
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USING PS2DIS TO LOAD THE DUMP:

PS2Dis Load From: 00000000
PS2Dis Address From: C0000000

Dump has labels, can use CTRL + G to view labels.

To reverse-search by address, hit G.

To search for a hex data or qbkey, hit CTRL + F and click the HEX checkbox.
----------------------------------------------
Example Addresses (tested and working):

Perfect Balance (balance meter doesn't appear):
D41C449D 00000000 - Perfect Balance (Manual)
D41C8310 00000000 - Perfect Balance (Lip)
D41CDD38 00000000 - Perfect Balance (Skitch)
D41D85E7 00000000 - Perfect Balance (Grind)


Addresses can be used two ways, one by adding them to a trainer source and compiling it,
or with Peek Poker, however datas don't freeze in Peek Poker, and many will instantly refresh
to reflect the previous data (meaning they won't work unless you put them in a trainer).

Download:

Code: Select all

https://mega.co.nz/#!NR82jBrD!Ei5qYp6LrXKR0aytZQUA04zCUx9dMUgoK9n3f3N7suU
http://TNThps.us - THPS Xbox 360 Mods/Tutorials, Original Xbox Mods, Playstation 2 Codes/Files, Gamecube Mods, THUGPro Mods!!
fiz
Posts: 5
Joined: Sun Apr 07, 2013 11:14 pm
Contact:

Re: THAW 360 Dump (Compatible with PS2Dis)

Postby fiz » Sat May 16, 2015 6:19 am

Are ISO mods possible? If not, why?
TNT
Posts: 36
Joined: Thu Jun 28, 2012 7:36 am
Location: http://tnthps.us
Contact:

Re: THAW 360 Dump (Compatible with PS2Dis)

Postby TNT » Sat May 30, 2015 10:20 pm

fiz wrote:Are ISO mods possible? If not, why?


ISO mods are possible, but they're just least preferred. I'm booting an extracted version, and have posted my own ripped extracted version that is considerably smaller. The extracted version features the same file structure as the ISO, so you could do mods there as well, but then to switch mods you would have to reboot and physically transfer the new files. My biggest focus on 360 has always been CAS mods, many that require turning mods on and off to get the desired result, and it would just be a hassle.

I've just been trying to improve on the trainer method a little bit, and with this method the community could easily contribute, just like in the Playstation 2 days. It's like making codebreaker codes.

Morten helped me out with getting this new trainer working, so if you have a jtag/rgh, you could around with it anytime:

Code: Select all

http://thmods.com/forum/viewtopic.php?f=6&t=510
http://TNThps.us - THPS Xbox 360 Mods/Tutorials, Original Xbox Mods, Playstation 2 Codes/Files, Gamecube Mods, THUGPro Mods!!

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